;deepthroatactions settings file
;
persist=1											//1=enabled, the mod will stay active even after reset
preventpassoutincreaseswhenstillhavebreath=1		//1=enabled, she has a breath level and a passout level. here is a setting to require her breath to be lost before starting to passout. technically could only make changes to passout level and she will passout with full breath
enabledonload=0
;----------
deepthroatactions=1									//1=on,0=off; enables deepthroat actions in this section. see visual_aid picture, this is the green text area
;
gagondeepthroat=1									//1=on,0=off; will play gag sound when throat is hit
gagondeepthroatpercent=0.7
;
splatondeepthroat=1							//1=on,0=off; will show splat when throat is hit
splatsoundondeepthroat=0							//1=on,0=off; will make splat sound when throat is hit
splatondeepthroatamount=10					//1+; amount of splat strands created
splatondeepthroatspeedbase=1
splatondeepthroatspeedmult=0.5
splatondeepthroatmovementbase=1
splatondeepthroatmovementmult=0.5
;
pleasureondeepthroat=1						//1=on,0=off; will allow pleasure increases from hitting throat
pleasureondeepthroatrandom=10				//0 to lots; randomly up to amount is added to base for pleasure, when throat is hit
pleasureondeepthroatbase=5					//0 to lots; will give a bonus to pleasure when throat is hit
pleasureindeepthroat=1						//1=on,0=off; enabled his pleasure to be increased while in her throat
pleasureindeepthroatrandom=2
pleasureindeepthroatbase=1.1
;
passoutfactorondeepthroat=1					//1=on,0=off; enables pass out factor, or "breath", to be decreased from hitting throat
passoutfactorondeepthroatrandom=2
passoutfactorondeepthroatbase=1
passoutfactorinthroat=1
passoutfactorinthroatamountrandom=0
passoutfactorinthroatamountbase=0.01
;
breathlevelondeepthroat=1					//1=on,0=off; she will lose breath on a deepthroat (sdt has an increase of her breath variable meaning losing breath)
breathlevelondeepthroatamountrandom=2		//0.0+; up to a random amount that will be increased 
breathlevelondeepthroatamountbase=1			//0.0+; the least amount her breath will increase on deepthroat
breathlevelinthroat=1						//1=on,0=off; she will increase her breath every frame while in her throat
breathlevelinthroatamountrandom=0			//0.0+; amount randomly added to breath while in throat
breathlevelinthroatamountbase=0.01			//0.0+; the least amount her breath will increase in deepthroat
;
shockondeepthroat=0									//1=on,0=off; stays wide eyed while in throat
shockondeepthroatamount=90							//0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockondeepthroateyenormalizefasterrate=0.005		//0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockondeepthroatamount*shockondeepthroateyenormalizefasterrate);
shockondeepthroateyenormalizefasterexporate=0.05	//0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockondeepthroatamount - her.eyelidMotion.shock)*shockondeepthroateyenormalizefasterexporate);
shockinthroat=0										//1=on,0=off; stays wide eyed while in throat
;
winceondeepthroat=1									//1=on,0=off; she will wince when her throat is hit
winceondeepthroatpercent=0.7						//0.0-1; percent chance she will wince on deepthroat if enabled
winceondeepthroatholdtime=6							//0+; frames that wince from throat hit is held
winceinthroat=0										//1=on,0=off; she will wince while in her throat, overrides shockinthroat
;
moodinthroat=0										//1=enable changes her mood when deepthroating
changemoodinthroat=1								//changes her mood when deepthroating, -1=off, 0=Normal 1=Happy 2=Angry 3=Ahegao
changemoodinthroatmoremoods=7						//-1=off, 0=Normal 1=Happy 2=Angry 3=Ahegao 4=Upset 5=Worried 6=Aggressive 7=Drugged		list from moremoods v3
;----------
hiltactions=1										//1=on,0=off; enables hilt actions in this section. see visual_aid picture, this is the dark blue text area
;
gagonhilt=0											//1=on,0=off; will play gag sound when hilt is hit
gagonhiltpercent=0.7								
;
splatonhilt=0								//1=on,0=off; will show splat when hilt is hit
splatsoundonhilt=0									//1=on,0=off; will show splat when hilt is hit
splatonhiltamount=5							//1+, amount of splat strands generated
splatonhiltspeedbase=1
splatonhiltspeedmult=0.5
splatonhiltmovementbase=1
splatonhiltmovementmult=0.5
;
pleasureonhilt=1							//1=on,0=off; will allow pleasure increases from hilting
pleasureonhiltrandom=20						//0 to lots; randomly up to amount is added to base for pleasure, when hilted
pleasureonhiltbase=10						//0 to lots; will give a bonus to pleasure when hilted
pleasureinhilt=1
pleasureinhiltrandom=1
pleasureinhiltbase=0.5
;
passoutfactoronhilt=1						//1=on,0=off; enables pass out factor, or "breath", to be decreased from hilting
passoutfactoronhiltrandom=2
passoutfactoronhiltbase=1
passoutfactorinhilt=1						//1=on,0=off; enables pass out factor, or "breath", to be decreased during hilting
passoutfactorinhiltamountrandom=0
passoutfactorinhiltamountbase=0.01
;
breathlevelonhilt=1							//1=on,0=off; she will lose breath on a hilt (sdt has an increase of her breath variable meaning losing breath)
breathlevelonhiltamountrandom=2
breathlevelonhiltamountbase=1
breathlevelinhilt=1
breathlevelinhiltamountrandom=0
breathlevelinhiltamountbase=0.01
;
shockonhilt=1										//1=on,0=off; gets wide eyed when hilted
shockonhiltamount=90								//0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockonhilteyenormalizefasterrate=0.005				//0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockonhiltamount*shockonhilteyenormalizefasterrate);
shockonhilteyenormalizefasterexporate=0.03			//0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockonhiltamount - her.eyelidMotion.shock)*shockonhilteyenormalizefasterexporate);
shockinhilt=0										//1=on,0=off; stays wide eyed while in hilt
;
winceonhilt=1										//1=on,0=off; she will wince when hilted
winceonhiltpercent=0.7								//0.0-1; percent chance she will wince on hilt if enabled
winceonhiltholdtime=6								//0+; frames that wince from hilt hit is held
winceinhilt=0										//1=on,0=off; she will wince while in hilt
;
moodinhilt=1										//1=enable changing her mood when hilting
changemoodinhilt=3									//changes her mood when in hilt, -1=off, 0=Normal 1=Happy 2=Angry 3=Ahegao
changemoodinhiltmoremoods=3							//-1=off, 0=Normal 1=Happy 2=Angry 3=Ahegao 4=Upset 5=Worried 6=Aggressive 7=Drugged		list from moremoods v3